Mission Requirements:
Score 550k | Clear without any KOs | Clear within 100 turns | Take 20000 or less HP damage

Featured Characters: Kefka, Aerith, Shadow, Freya, Seymour, Lyse

Many team ideas with and without boosted characters are available in this event’s Call to Arms!



These guides are only released at least one day after the event has launched, because they are based on first-hand experience from testing and beating the fight with different team comps and strategies. And that takes a good amount of time!
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Fight Overview & Team building

Recommended:

Avoid:

  • Nothing really, this fight has no special disadvantages for any character type.

Summon tips:

  • Any summon of your choice.

Wave 1: Heretic Necroraven x1

Base stats (courtesy of DissidiaDB):
Max HP: 1,000,000 | INT BRV: 4400 | MAX BRV: 40000 | ATK: 11000 | DEF: 14500 | SPD: 35 | Chase value: 40

ReincarnationUsed when taking damage that would incapacitate;
removes all debuffs (frames excluded); restores all HP;
raises INT BRV, MAX BRV, ATK, DEF, SPD;
moves to low altitude after use
Dark Blast :single: :magic: :hp: attack; inflicts :debuff_generic: 1T Blind
Fira
(🔻while flying low)
:single: :magic: :fire: :BRV: attack
Flare Rock
(🔻while flying low)
:single: :magic: :fire: :BRV: attack;
raises turn rate when inflicting Break or attacking target afflicted with Break
Dim Burst
(🔻while flying low)
:single: :magic: :dark: BRV attack; inflicts :debuff_generic: 3T DEF Down
Magma Wave
(🔻while flying low)
Increases BRV;
:group: :magic: :hp: attack;
high turn rate
Nocturnal Saltation
(🔻while flying low)
Moves to high altitude (Recovers BRV each turn); raises ATK, MAX BRV, SPD
Firaga
(⏫ while flying high)
:single: :magic: :fire: :BRV: attack
Ash Venom
(⏫ while flying high)
:group: :magic: :dark: :BRV: attack; inflicts :debuff_generic: 3T DEF Down
Dark Hole
(⏫ while flying high)
Recovers from Break;
:single: :magic: :BRV: attack + :hp: attack; inflicts :debuff_poison: 3T Sap
Gathering strength…
(⏫ while flying high)
Increases BRV (up to 40.000 per use)
Returned to lower altitude
(⏫ while flying high)
Moves to low altitude (becomes weak to :melee: Melee ); cancels ATK, MAX BRV, SPD boost

At wave start: Chaos aura grants 50% increase to SPD
Flapping…!”:(activates at 80% HP):
Aura changes to 30% increase to ATK, INT BRV, MAX BRV and 60% to SPD, lowers BRV damage taken by 30%
Further flapping…!:
(activates at 50% HP):
Aura changes to 50% increase to ATK, INT BRV, MAX BRV and 70% to SPD, lowers BRV damage taken by 50%
Enrage:
No, just revive.


The Necroraven has a measly 1 million HP; by current game standards, it will just melt under your attacks, especially considering the inherent weakness to :melee: Melee when it is flying low. When it reaches 0 HP it will do the usual routine of coming back to life and healing to full, also increasing its base stats to be a little stronger the second time around; but still far from being enough to pose a challenge.

And just in case you are wondering: no, there is no visual difference between its “flying high” and “low altitude” modes. Both show the Necroraven at the exact same position on the screen.


Wave 2: Heretic King Behemoth x2

Base stats (courtesy of DissidiaDB):
Max HP: 1,350,000 | INT BRV: 4500 | MAX BRV: 40000 | ATK: 11000 | DEF: 14000 | SPD: 36 | Chase value: 40

BRV Attack :single: :melee: :brv: attack
Heave :single: :melee: :hp: attack
Lightning Lash :group: :magic: :thunder: :brv: attack
Roargrants :buff_generic: ATK Up, :buff_generic: MAX BRV Up, :buff_regen: BRV Regen to self
Mighty Roargrants :buff_generic: 3T DEF Up, :buff_generic: 3T HP Regen, :buff_generic: 3T INT BRV Up, :buff_generic: 3T ATK Up, :buff_generic: 3T MAX BRV Up, :buff_regen: 3T BRV Regen to self
Gyro TailIncreases BRV;
:group: :melee: :hp: attack
MeteorIncreases BRV;
:group: :magic: :hp: attack
King’s Right :single: :melee: :brv: attack

At wave start: Chaos aura grants 50% increase to SPD and lowers BRV damage taken by 30%
Fortifying Roar”:(activates at 80% HP):
Aura changes to 30% increase to ATK, INT BRV, MAX BRV and 60% to SPD, lowers BRV damage taken by 40%
Fortifying Roar+: (activates at 50% HP):
Aura changes to 50% increase to ATK, INT BRV, MAX BRV and 70% to SPD, lowers BRV damage taken by 60%
Enrage:
No. Killing one at a time has no ill effects.


These Behemoths follow the same pattern for their kind. They will attack you with strong BRV + HP attacks, and periodically pile some self-buffs with Roar and Mighty Roar. Bringing any good tank or damage mitigation unit will neutralize most of their attacks; and a good dispeller or debuffer to overwrite their buffs will remove any threat they might pose.

But you can easily get past them without that, as their HP is pitifully low by current Chaos standards and they have no special damage resistances.


Wave 3: Heretic Sahagin Shaman x2

Base stats (courtesy of DissidiaDB):
Max HP: 1,400,000 | INT BRV: 4600 | MAX BRV: 40000 | ATK: 12000 | DEF: 13500 | SPD: 35 | Chase value: 40

Water Cannon
(+ version when under :buff_generic: ATK UP)
:single: :magic: :water: :brv: attack
“+” version: also inflicts :debuff_generic: 5T INT BRV Down, :debuff_generic: 5T DEF Down, :debuff_generic: 5T ATK Down
Impale :single: :melee: :hp: attack
Sahagin Jump
(+ version when under :buff_generic: ATK UP)
:group: :melee: :brv: attack
“+” version: higher damage
Supplication for Gracegrants :buff_generic: 5T INT BRV Up, :buff_generic: 5T ATK Up, :buff_generic: 5T DEF Up, :buff_generic: 5T SPD Up, :buff_generic: 5T Enfeeblement (higher chance of causing debuffs) to party
MultiskewerRecovers from Break;
:single: :melee: :brv: attack + :hp: attack
Erdgeist’s PowerChanges own BRV to INT BRV;
:group: :magic: :earth: :brv: attack + :group: :hp: attack;
inflicts :debuff_generic: 5T Turn Rate Down, :debuff_generic: 5T MAX BRV Down
Heavenly BoltThunder :magic: :brv: attack;
increased power based on number of active buffs

At wave start: Chaos aura grants 50% increase to SPD and lowers BRV damage taken by 30%
Power increased…!”:(activates at 80% HP):
Aura changes to 30% increase to ATK, INT BRV, MAX BRV and 60% to SPD, lowers BRV damage taken by 40%
Power further increased…!: (activates at 50% HP):
Aura changes to 50% increase to ATK, INT BRV, MAX BRV and 70% to SPD, lowers BRV damage taken by 60%
Enrage:
Yes. When the first Sahagin dies, the second one will immediately use Supplication from Grace.


If you are a long time player, you are forgiven if your first reaction at seeing these bosses is utter horror. They were indeed terrifying on their first appearance back in the early EX era, but the power level of our characters has risen so much since then, this is just a chance for sweet revenge.

They will always open the fight with one casting Supplication from Grace to buff themselves, while the other uses Sahagin Jump. The buffs from Supplication are very strong, long-lasting and push off most of your nonf-framed debuffs. These buffs increase their stats considerably, and also make their Water Cannon and Sahagin Jump attacks much stronger, inflicting severe debuffs (cannon) or causing much higher damage (jump).

You will want to either stop them from casting Supplication from Grace altogether (by summoning, delaying, paralyzing, deleting their turns, etc) or remove their buffs after the fact by using a dispeller or debuffer. You don’t need to remove all of their debuffs, but make sure to at least push off the ATK Up buff, since that is the one which powers up their other attacks.

This is the only wave where killing one enemy will cause the other to “enrage”; in this case, the remainig Sahagin will cast Supplication from Grace immediately as a reaction when the first one dies.


DISCLAIMER:
Challenge quests are just a small bonus if you have already geared up the characters it asks for. If you haven’t, it is NOT worth pulling for a new character or spending ingots if you only intend to use them here. You can easily clear it with any team to get 400 gems and 3 tickets. The extra rewards for a Perfect complete with boosted characters are a measly 100 gems and 2% of a BT weapon. Not worth the hassle!

This CQ is made incredibly easy by the fact that there are 6 boosted characters, and they can work very well together. Not to mention most of them are very popular and you are likely to have pulled in the past. Any combination of Kefka, Aerith, Shadow and Freya works great here; Seymour and Lyse are the ugly ducklings of the bunch, but if you like them and have already built them in the past, they can still be used to fill out a spot.

Gear Check: It is rather easy to complete this CQ with a very low ingot investment, as long as you bring at least one fully geared up unit (especially Kefka). Most of these characters are very usable with just their base EX or EX+0.

For a better idea of what team comps are able to complete this, check the Challenge Quest tab in the Call to Arms.