CHAOS Fight Overview

Whenever there is a launcher involved, the turn count is always tight. In JP, the key additions for the CHAOS were Noctis and Selphie. Whereas for Global, the new additions are Cecil (Dark Knight) and Selphie. The other event featured characters are Rosa, Barret, Lyse and Agrias. Do note that none of them are boosted for the event.

The CHAOS consists of 3 waves:

  • Wave 1: Swarm Fly with 2x Small Swarm Fly (Rinoa LC Boss)
  • Wave 2: Savage Drake (Lenna LC Boss)
  • Wave 3: Phoenix (Dimension’s End Entropy Tier 6 sub-boss)

The main highlight is the Phoenix, which will revive itself after being killed for the first time. The Phoenix has an HP Poison debuff (Heavenly Wedge) which makes units with strong HP regen or burst healing quite a necessity for this CHAOS unless you go with the current delay team. (A player called Vayne Novus did a solo Vayne run).

The other highlight is actually the first wave with those annoying flies. If you kill the main Swarm Fly, the others will die as well. However, they are fast and the main boss also has HP regen. If your team mainly consists of single target attackers, you will need to use an AOE friend support (Aranea, Papalymo, Lann & Reynn and Emperor are some good examples).

Debuff immunity is a not necessity but it can be useful because the bosses do inflict some nasty debuffs.

You will definitely need units that have free turns/abilities and can do constant heavy damage to single target through their turns to meet the tight strict turn limit. Below are the sample clears to illustrate that:

Team Comp #1
Noctis EX+3LB
Selphie EX+3LB
Zack EX+3LB
Team Comp #2
Zack EX+3LB
Beatrix EX+3LB
Penelo EX+3LB
Team Comp #3
Emperor EX+3LB
Penelo EX+3LB
Zack EX+3LB
Team Comp #4
Leo EX+3LB,
Celes EX+3LB,
Rosa EX+3LB
Team Comp #5
Aranea EX+3LB
Vayne EX+3LB
Y’shtola EX+3LB
Turns for Wave 12431242020
Turns for Wave 25055484541
Turns for Wave 375, 9380, 9572, 8971, 8563, 78
FriendEmperorNoneAraneaAraneaAranea
Score543k490k524k565k610k
SummonShivaBrothersShivaShivaBrothers
Video LinkClick HereClick HereClick HereClick Here Click Here

You can check the Call to Arms video list for other team comp ideas.

Upon clearing the initial CHAOS, you will get access to 3 more CHAOS battles requiring the use of at least one character from 2 crystal colors (but unlike Abyss, you can repeat characters used in previous stages). There is no turn count or HP requirements, and the score requirement is more lenient (390k vs. the original CHAOS 490k). But you still need to clear it with no KOs. Depending on your team comp, the turn count to get the score is around 120-125 turns. The crystal color combination is as follows:

  • White and Blue
  • Black and Red
  • Green and Yellow

For more details in the individual bosses’ key battle gimmicks, read the individual sections below.


Swarm Fly (Wave 1)

https://dissidiadb.com/bestiary/standard/522

Small Swarm Fly x2

https://dissidiadb.com/bestiary/standard/566

Note: The flies have low resistance to Ranged Resist Down and Immunity to ATK🔻/Mag ATK🔻/ DEF🔻 debuffs.

The flies are HP sponges for this CHAOS and could cause you to waste a lot of precious skills that you need in order to nuke down the subsequent bosses to get the turn count and score.

Note: You can kill the big one and the small ones will die as well.

After you kill the small ones, the Swarm Fly can use Rally Cry to re-summon them. The flies don’t have any major AOE HP attacks but you need to clear them fast or you won’t meet the turn count. The main fly can heal the small ones with Mosbite. The Small Fly can use Buzz+ which grants BRV and HP regen to Swarm Fly. If you have a dispeller, it will help a lot; or use debuffs to push it off. Most of their attacks are Wind Elemental and their main debuff is Poison (which will hurt your party’s BRV regen).


Savage Drake (wave 2)

https://dissidiadb.com/bestiary/standard/283

It has low resistance to INT BRV🔻and high resistance to MAX BRV🔻and Poison.

This is probably the easiest boss for this CHAOS battle. It will start off the battle with Charge followed by Poisonic Ray (AOE BRV+HP, with 10 turns ATK🔻, Poison debuff). It uses mainly Bio magic and a debuff move called Miserable Fog (ATK🔻, SPD🔻 and Poison 4T). 

If you have characters that have passives that is dependent on max HP (e.g. Zack, Noctis), make sure you activate them as you need them for the Phoenix fight.

Additional move set (if you see them, you won’t meet the score)

If you did not break it, there is a chance that you can trigger the Tail Hammer. If you let the battle drag on for too long, you will see Super Charge and Wild Rage combo. It can also use Thunder Breath which has a low chance of inflicting Paralyze.

Poisonic Ray

Miserable Fog


Phoenix (Wave 3)

https://dissidiadb.com/bestiary/standard/281

The Phoenix is immune to SPD🔻 and Blind.

The Phoenix has 2 modes: Tranquil (descend) and Brilliant (ascend). It has different move sets when it is at either mode. It will use Flagrant Ascension to shift from Tranquil mode to Brilliant mode. It can use either Sunbeam (early stage) or Saint Hall (after its revival) to transfer it from Brilliant back to Tranquil. It is more dangerous in Brilliant mode.

The Phoenix always begins with Magma Wave (BRV gain, Magic AOE HP Attack) followed by Flagrant Ascension. Since Magma Wave deals no BRV damage, you don’t need to worry about being broken by it. On the next 2 turns, it will use Shining Venom which will inflict Heavenly Wedge debuff (framed, 20% HP poison for 5 turns) followed by Sunbeam (inflicts 1 turn Blind), which will make it descend to Tranquil mode again. It will use Crimson Rock (ST BRV, Fire Resist Down) and a few Fira/Firaga and repeat the Magma Wave chain. It gains an aura when its HP threshold falls below 80% and 50% (The flames grow (even) stronger…!)

When you defeat it the first time, it will use Flames of Rebirth (which removes all debuffs and restores HP to the maximum of 1.6mil) and go to Tranquil mode and begin the Magma Wave chain again. The only change in the move set is that it will use Saint Hall instead of Sunbeam. Remember to reapply any necessary debuffs after that.

Tranquil (Melee Vulnerable) vs. Brilliant (Ranged / Magic vulnerable with HP regen):

Magma Wave (BRV Gain, AOE Fire Magic HP Attack)

Shining Venom (AOE Holy BRV, Inflicts Heavenly Wedge (HP Poison for 5 turns) – Make sure your HP regen is up or it will hurt a lot.

Sunbeam (ST Fire Magic HP attack, inflicts Blind) – Have the affected character use AA before using a skill or there is a high chance that the character will miss the attack.

Flames of Rebirth (AOE Fire BRV attack, which removes all debuffs, restore its HP to max of 1.6mil)